Frosty November
November has blazed past and left a snowy trail at the GreyCode HQ. About two weeks ago we had half a meter snow outside over night and now there is less snow but more cold. Winter is here!
During november I have had a lot of progress I have been working hard fixing many different kinds of issues and polish things I have been bothered by. One thing I have changed is the font in the game. I have gotten feedback that some think it was hard to read. Even if I like the font and I think it adds to the ambience I did some tests and now I have changed to a another font that is much easier to read. I also reworked the graphics for the dialogues in the game and I think it adds more feel to the game. What do you think?
Apart from doing lots of changes in the code to make the game a bit more flexibel and more stable I also upgraded the engine and thanks to that I got almost 50% better performance overall. On my iPhone 11 I jumped from a stable 30fps to a stable 60fps without any code changes and on my low-end Android test phone I jumped from barely keeping it at 15fps to almost stable 30fps. Now I have more features and settings to play with and I plan to do some more performance monitoring and optimizations. I hope I can get the lowend android to run more stable and keep it above 30fps but we will see.
I have also finished the localization work so now I have the framework and strings setup so I can run the game on currently two languages, english and swedish. I plan to add more languages as I get closer to release. Any language you would like to see?
And finally I also added a new feature to enhance the gameplay and that is a dodge function. You can now either block an attack or try to doge it. See the video clip above on how it looks now.
That was all I managed to work on I am quite happy with the progress. I will return in the begining of the next year with another update. I hope you all have a great december and enjoy the holidays and get some rest!