This last month has been an intense period of work and progress. I ended the month with going to Pocket Gamer Connects in Helsinki. There I got to show my game in their Big Indie Pitch competition as well as speed dating publishers to make connections for both my current game but also for future projects.. The two days was packed with meeting people, watching sessions and looking at what other developers are doing.

I had fun pitching my game to six different people with only five minutes for each person. I got some good and positive feedback on my game that was really fun. I will use the feedback I have got during the conference to continue polishing the game and improve as I get closer to a launch. Below are some pictures I took from the conference area.

So what have happens with the game? A lot has been done, I am on a constant bug hunt to fix issues that happens irregularly during gameplay. Weird issues like sometimes the health bar isn’t fully restored as it should. I have also continued to work on the daily challenges and also I am planning more quest for the future.

Below is some updated gameplay from the forrest area. Both animations and movement of the enemies has been finetuned quite a bit.

Finally thank you for reading, as of this week I am opening up the game for public betatest if you want to join the test from an Android device click on this link if you are an iOS user download TestFlight and then click on this link. Within the game there is a button in the settings panel where you can send bugs or suggestions. If you find something in the world use this feature to send it to me, I will see where in the game you are and it will make it much easier to find and fix issues that way.