After quite some time of working, tweaking I finally got HappyHill to a state that it has been released. This is first release of the game which has been rebuild from native Swift and SpriteKit code to a Unity project and then released to both Apple AppStore as well as Google Play Store.

This was a journey into learning Unity, building and shipping a game with Unity. Revisiting the old friend C# and working the Google Play Store as well. Learning to work with Unity had it’s challanges but in the end it worked out very well.

A lot of things changed during the rewrite of HappyHil, the level structure has changed, the visuals has been improved and also the gameplay itself. A more complete post-mortem will be written later when I have gathered my thoughts and feedback. Now don’t forget to download the game and follow us on twitter